AI Insights · Timothy · October 2021
Top 5 Android Horror Games in Luxembourg Q3 2021
Explore the performance of the top 5 horror games on Android in Luxembourg during Q3 2021, highlighting download numbers, active users, and revenue trends.
In the third quarter of 2021, the horror game genre on the Android platform in Luxembourg showcased intriguing trends in downloads, active users, and revenue. Below, we delve into the specifics for the top 5 horror games based on data from Sensor Tower.
Baldi's Basics Classic, developed by Basically, Games!, experienced a varied performance in weekly downloads, starting at 64 and peaking at 106 in the week of August 23. The game maintained a steady active user base, growing from 360 at the end of June to 459 by the end of August. Despite the fluctuations in downloads and active users, the game reported no revenue throughout the quarter.
Granny, by DVloper, saw a modest but consistent download rate, with numbers fluctuating between 35 and 71 weekly. Active users followed a similar trend, with a slight increase from 262 at the beginning of the quarter to a high of 339 in mid-July before stabilizing around 277 by the end of September. Revenue data for Granny remained at zero throughout the quarter.
Scary Teacher 3D, published by Z & K Games, showed a steady performance in weekly downloads, starting at 45 and peaking at 57 in the week of September 20. Active users remained relatively high, ranging between 536 and 616 over the quarter. The game recorded a slight revenue spike of $4 in the week of August 9 but otherwise reported no significant revenue for the quarter.
Granny 3, another title from DVloper, maintained a stable weekly download rate, ranging from 31 to 59. Active users showed a gradual increase from 120 at the end of June to 138 in late July, stabilizing around 127 by the end of September. Similar to its predecessor, Granny 3 reported no revenue during the quarter.
Five Nights at Freddy's AR, developed by Illumix Inc., had a consistent download rate, with weekly numbers varying between 27 and 44. Active users also saw a stable trend, peaking at 86 in the week of September 20. The game recorded some revenue in July and August, with the highest being $53 in the week of August 16.
For more detailed insights and analytics on mobile games and apps, visit Sensor Tower.